Epic · Subordinate city · Skills, specialties and starting attributes.
Amr ibn al-As
An Arab commander, who was also a political genius.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
106
8.45–8.45
Defense
107
8.48–8.48
Leadership
113
9.12–9.12
Politics
118
9.23–9.23
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Military-political Genius
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy ranged troops and siege machines' attack by 15% and enemy ground troops' attack by 25% when General is leading the army.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -25%Applies in the situation named by the effect.
Ascension stage 1
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 2
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 3
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -20%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Ascension stage 4
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -30%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -20%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -20%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Ascension stage 5
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -50%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -25%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -25%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ground Troop Assault
Level 5 · Maximum level
Ground Troop Attack: +10%
Ground Troop HP: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack: +6%
Ground Troop HP: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack: +4%
Ground Troop HP: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack: +2%
Ground Troop HP: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack: +1%
Ground Troop HP: +1%
Applies in the situation named by each effect.
Suppress
Level 5 · Maximum level
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%
Applies in the situation named by each effect.
Level 4
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%
Applies in the situation named by each effect.
Level 3
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%
Applies in the situation named by each effect.
Level 2
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%
Applies in the situation named by each effect.
Level 1
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%
Applies in the situation named by each effect.
Ground Troop Ares
Level 5 · Maximum level
Ground Troop Attack: +10%
Ground Troop HP: +10%
Ground Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack: +6%
Ground Troop HP: +6%
Ground Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack: +4%
Ground Troop HP: +4%
Ground Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack: +2%
Ground Troop HP: +2%
Ground Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack: +1%
Ground Troop HP: +1%
Ground Troop Defense: +1%
Applies in the situation named by each effect.
Siege of Babylon Fortress
Level 5 · Maximum level
Enemy Ground Troop Attack: -20%
Enemy Ground Troop HP: -20%
Death into Survival Rate in this Subordinate City: +10%
Applies in the situation named by each effect.
Level 4
Enemy Ground Troop Attack: -12%
Enemy Ground Troop HP: -12%
Death into Survival Rate in this Subordinate City: +6%
Applies in the situation named by each effect.
Level 3
Enemy Ground Troop Attack: -8%
Enemy Ground Troop HP: -8%
Death into Survival Rate in this Subordinate City: +4%
Applies in the situation named by each effect.
Level 2
Enemy Ground Troop Attack: -4%
Enemy Ground Troop HP: -4%
Death into Survival Rate in this Subordinate City: +2%
Applies in the situation named by each effect.
Level 1
Enemy Ground Troop Attack: -2%
Enemy Ground Troop HP: -2%
Death into Survival Rate in this Subordinate City: +1%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.